Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
We are looking for a programmer to join the Narrative Systems team to build the core systems in Snowdrop game engine which are used by game teams to deliver high quality realization, in-game cinematics and dialogs. You would be working in collaboration with other programmers on the team and cross-functional teams within the project, interacting with people from many other disciplines and following agile methodologies to drive your work forward.
**What You’ll Do **
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Design, implement, and iterate on new and existing narrative systems, pipelines and tools, including but not limited to:
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Sequence Editor.
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Sequence generation through Genie.
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Localization and audio collaboration through Oasis.
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VHQ Cinematics for marketing and brand.
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Dialogue editors.
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Engage in the development of the game engine used by multiple game projects simultaneously.
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Be responsible for analysis & optimisation of code performance for different hardware architectures for the different consoles
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Anticipate & raise possible risks and find solutions to mitigate delays or blockers.
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Communicate within cross-functional teams to ensure good collaboration.
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Provide constructive feedback and meaningful support to colleagues.
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Document work to foster knowledge on how to use new systems and functionalities.