Responsibilities
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Modification of existing and implementation of聽 new UE rendering components for PC and consoles
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Optimizations of rendering code
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Create clean, efficient and robust code
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Participate in the full development cycle of games starting from basic prototypes through the release
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Collaborate with other engineers as well as game designers, artists and QA
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Additional responsibilities may be assigned as needed
Requirements
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Good understanding of rendering pipeline
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Strong knowledge of C++
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Experience with UE and its rendering architecture
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Experience with Nanite, Lumen, VSM and good understanding of their principle of operation
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Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan)
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Knowledge of Profilers and Debuggers for various platforms (PIX, Unreal Insight, RenderDoc, etc.).
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Good math skills (linear algebra, vector math)
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Degree in Computer Science and/or Mathematics or equivalent work experience
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Experience in working with large code base projects (2+ years)
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Self-motivated person with excellent problem-solving skills
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Written and spoken English
Would be a benefit if you have:
Benefits
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Medical Care package聽聽
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MyCafeteria system - including Multisport card and more
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Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
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English or Polish language classes
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Sensibly flexible working hours聽聽
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Breakfasts, snacks and fruits available during the day, tea and coffee machines聽
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Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings