Main challenge
Bringing a cozy life-sim fantasy to life through content, by tightly integrating narrative, systems, and world-building - moving beyond scripted quests into emergent, player-driven experiences.
What it means on a daily basis
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Bring together art, design, narrative and sound to reinforce the main themes of the game
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Work with game designers and narrative designers to implement story content directly in the game (quests, environments, interactions)
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Work with artists to shape and give life to characters
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Use gameplay and systems to convey story - not just dialogue and text
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Design and iterate on a more systemic quest approach, tied to gameplay systems rather than linear scripting
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Write and implement dialogue and in-game text where needed
What success will look like
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Players stop relying on quests as instructions and start forming their own goals
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Narrative is felt through gameplay and the world, not just delivered through dialogue
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Content does not break when systems evolve - it scales with them
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World, companions and NPCs feel part of the same system, not separate layers
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We reduce dependency on “go there, do that” quest structures
Who you would be working with
Your recruitment journey
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First interview: HR discussion
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Test: Content design exercise
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Second interview: Discussion with the game’s creative director.
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Third interview: Discussion with our global narrative director
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Final interview: Discussion with Bucharest’s creation studio manager
Where this role can take you
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Senior / Lead Content Designer
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Narrative Director track
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Ownership of larger game pillars (systems + narrative integration)
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Opportunity to shape a new IP and long-term live product