General Information
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Paid internship: €485 gross (approx. €297 net)
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Work Model**:** Hybrid (2 days office, 3 days work from home)
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Schedule: Part-time, 4 hours/day
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Internship Duration: 3 months
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Estimated Start Date: July
*** How to Apply***
To apply for this role, please follow the application instructions provided in ** this link .**
Make sure to carefully review the requirements in the document before submitting your application.
Role Purpose
The 3D Character Artist Intern will support the Character Art team by creating game-ready character assets based on provided concept art. The intern will follow the full character production workflow, from high-poly sculpting and low-poly retopology to UV unwrapping, PBR texturing, and final asset presentation. The role is designed to help the intern understand real production standards for stylized characters in video games.
Responsibilities
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Create a stylized 3D character asset based on provided concept art.
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Build a high-poly version of the character, focusing on forms, proportions, and readable silhouette.
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Create a game-ready low-poly version through retopology, respecting the required triangle budget.
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Unwrap UVs and prepare the asset for texturing.
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Create PBR texture maps, including Color, Roughness, Metalness, Ambient Occlusion, and Normal Map.
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Prepare and export the final asset in the required formats, including FBX, scene files, textures, and presentation screenshots/renders.
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Receive and apply feedback from the mentor and art team during the production process.
What You Will Learn
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The full 3D character art pipeline used in video game production.
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How to translate concept art into a production-ready 3D asset.
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Best practices for high-poly sculpting, low-poly retopology, UV unwrapping, and PBR texturing.
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How to optimize a character asset for real-time/game use while keeping a strong visual quality.
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How to present a 3D asset professionally using screenshots, renders, or a real-time viewer.
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How to receive, understand, and apply art feedback in a production environment.