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Work hands-on in Unreal Engine 5 across multiple active game projects.
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Create, implement and optimize high-quality animations for both humanoid and non-humanoid characters.
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Produce animations directly in Unreal Engine.
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Set up and maintain animation systems in UE5, including Animation Blueprints, Control Rig, State Machines and Sequencer workflows.
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Implement in-game cinematics, cutscenes and scripted animation sequences.
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Collaborate closely with designers, programmers, artists and technical artists in agile development teams of up to 15 people.
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Contribute to several projects simultaneously while maintaining quality and consistency.
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Help improve animation workflows, pipelines and production efficiency.
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Define specifications and briefs for outsourced animation work, including feedback and handover processes.
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Contribute to exciting game titles across multiple platforms.
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Work alongside a passionate and experienced development team.
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Primarily work with Unreal Engine 5, contributing hands on work directly in the projects.
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Create and optimize animations - both for humanoids (biped) and non-humanoids - in UE or in CC tools (preferably in blender).
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Set up and work with animations in UE4/5, including control rig and animation blueprint systems.
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Implement sequences and cutscenes.
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Work in an agile project team with up to 15 people.
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Take part in several projects at a time.
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Improve workflows and pipelines.
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Work on awesome game titles for various platforms.
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Create specifications and briefs for outsourced work and handle handovers and feedback.
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Work with a competent, passionate team of developers.
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Strong knowledge of 3D animation workflows using Blender, Maya, 3ds Max, or similar software.
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Experience working with Unreal Engine 5 animation systems and Animation Blueprints.
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Understanding of rigging, skinning and character setup workflows.
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Familiarity with modern real-time game production pipelines and industry-standard animation workflows.
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Strong understanding of production tools, workflows and optimization practices.
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Basic understanding of shaders, materials and PBR workflows.
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Proactive mindset with a willingness to research, learn and share knowledge with the team.
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A great motivated, passionate and ambitious team of over 100 people in Munich
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A secure job in an up-coming industry with a bright future
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38-hour week
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We pay for your train / public transport ticket
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Flexible remote working time models by arrangement
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Relocation support if needed
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Free drinks like softdrinks, coffee, tea and a weekly fresh organic fruit basket
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A super awesome, modern and unique office
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You also get a credit card from us, which we top up with 50€ per month *
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Lunch subsidy of 7.50€ per working day
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Company-based events for knowledge transfer, fun and recreation